WELCOME

Welcome to our site!,

This is the site of The “Thermo-Apps” App development business, We currently make apps for iOS.

You can view our new GameSalad tutorials section over Here

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Thank You very Much for visiting our website,

By thermoapps

Templates

Dear All At the moment,

we don’t have any available game salad templates for sale,

But we do have!:

On the coming soon list we have:

-Automatic Paralax & Regular Paralax ( $2.00 )
– Tank Platformer & shooter, (Art Included) ($20)
– Space art pack- ($10)
– Background pack ($5)
– Ant splatter full game ($100) (Sound, Art, Code all included) (The statement that all art, sound, are included may be subject to change)

Keep an eye to for our christmas templates:

By thermoapps

Praise for Steve Jobs

Remembering Steve

I know its been a whle since he’s died, but i think that we will always remember him and this is a contribution to him!

Jack Leonard “Thermo-Apps”

As you’ve no doubt heard through various sources—and for many of you, through the very products that he created—Apple founder and all-around technology visionary Steve Jobs has died. According to a statement to his family, Jobs “died peacefully today surrounded by his family,” finally succumbing to a long battle with pancreatic cancer that forced him to undergo a liver transplant in 2009. He was 56, and one of the most powerful men of our lifetime.

That encapsulating Steve Jobs’ impact on the world into just a few paragraphs is pretty much impossible is a testament to just how great and far-reaching that impact was. More than just a designer of personal computers, Jobs was in many ways a designer of modern life. His belief that technology should above all be user-friendly forever changed the methods in which we work, communicate, enjoy our entertainment, and even create our own innovations.

In fact, through his company’s inventions, Jobs redefined the way most of us spend the majority of our waking hours—and if all this sounds like an overstatement or hyperbole, consider the way you’re reading this webpage, or the device you’re accessing it on, or the way the news of Jobs’ death reached you, or the way you’ll share it with someone else. Odds are, all of those things were influenced or even outright shaped by Steve Jobs. And with apologies to those who flinch at sweeping statements, or dislike the conferring of mythic proportions on the mortal, our world would look dramatically different were it not for Jobs’ contributions, or the efforts of his competitors trying (and so often failing) to match them.

Of course, that sort of incredible power can corrupt, and certainly there are detractors who will balk at these kinds of sentiments, many of them the same people who have long accused Apple of creating a cult-like devotion, with Jobs as its self-appointed messiah. And definitely, Jobs was a bit grandiose, frequently speaking of his desire to “change the world” or make “a dent in the universe,” ever since the days when he was just a hotshot hippie kid building circuit boards in his parents’ garage. And yes, over the years, his rallying cry of engendering a “revolution” that would overthrow the technological monopoly of IBM and the like—as encapsulated in Apple’s famous “1984” ad—started to sound slightly ironic, as with each passing day Apple began to seem like the dominant empire, with Jobs even cutting a benevolent yet slightly Bond villain-ish figure in his never-changing black turtleneck.

“Even though I’ve never met him, i have always praised I’m and looked up to him as one of the createst business people and innovator of all time!, I felt a deep personal connection to him and his work that transcends the rational. When I heard the news today, I felt physically ill and terribly sad for his wife and children. I will always be grateful to him and the teams he led that brought us the Mac, the iPod, the iPad, Pixar, iTunes … Quite simply he is my hero.” Jack Leonard C.E.O of Thermo-Apps

Please Watch This Video:

Why i chose gamesalad?

Create

“One of the best game creation tools!” Thermo-apps

Test

Beam your games to your iOS or Android device to instantly test them

Publish

A revolutionary way to publish your games.

Getting Started


Logic based. Drag & drop functionality.
System Requirements
Intel Mac
Mac OS X 10.6/10.7
1GB RAM

Designed for designers.
There’s no faster or easier way to get started building a game than with GameSalad Creator. Its visual, drag & drop based style requires absolutely no coding whatsoever. Avoid spending hours poring over code, and spend more time finding the fun.

“Rapid” is an understatement.
GameSalad’s wide variety of complex behaviors provide almost limitless freedom for varied game genres, styles, and mechanics. On top of its incredible versatility, GameSalad brings a whole new meaning to the phrase “rapid prototyping”. Explore the possibilities in hours and days instead of weeks. It’s fast. It’s versatile. It’s GameSalad.


Build Your Own Studio Empire!
Take advantage of the GameSalad’s ease and speed – accelerate your game design career by proving your chops on GameSalad Arcade and Apple’s App Store.

Start creating now.
Don’t waste thousands of dollars on software. GameSalad is free to download and use, with extra monetization features available at a great price! A low barrier for entry means a much faster return on investment.

Testing is Key
Play-test on all devices to make your game the best.
System Requirements
iOS version 3.2 or higher
Android version 1.6 (Donut) or higher

Make your best even better.
With the new GameSalad Viewer, you can iterate faster. That means making your awesome game even better with more time to improve gameplay and polish the overall gaming experience. Also, testing on multiple devices couldn’t be easier.

Nothing beats the real thing.
Testing is key for making a good game into a great game. And there’s nothing better than testing on your actual target device. We’ve done everything we can to make our In-app preview players mimic iOS and Android device performance, but there’s no substitute for testing your game on an actual iPhone, iPad, Kindle Fire, or Galaxy Tab.

Both the iOS and Android Viewers have been designed as universal apps for their respective operating systems. Our Android Viewer will work on any Android device, as will the iOS Viewer on Apple iOS devices.


Sharing your idea with the world, at the press of a button.

Make Your Mark.
It’s not just about getting a binary. Use the GameSalad’s new dashboard and portfolio management system to establish your presence as a top-notch independent game developer.

Publishing at the speed of fast.
GameSalad already offers the fastest way to build a game. Now get your game to the iPhone, iPad, and Kindle Fire with incredible speed — or publish your game instantly to GameSalad Arcade, powered by HTML5 technologies. Make your game accessible to more than a billion people in seconds!

Nobody does it better.
GameSalad’s portfolio management system employs the same design philosophy used in GameSalad’s Creator and Viewer. Just follow the intuitive process and take your games to market with unimaginable ease.

Update games, all across the web.
With the new GameSalad Arcade, it’s now possible to push updates to your web games with the push of a button, no matter where people are playing them. When you update a GameSalad Arcade title, that update will automatically stream out to anywhere your game is embedded. By providing updates to embedded games, you can add life to your title significantly beyond it’s initial release.

Quotes from steve jobs

Dear All,
I think these quotes are very inspirational, and help us all to be a lot more like steve jobs,
(I would also like to thank everyone on the 500 views my site got yesterday!! :),
Jack Leonard


——-
A lot of companies have chosen to downsize, and maybe that was the right thing for them. We chose a different path. Our belief was that if we kept putting great products in front of customers, they would continue to open their wallets.
Steve Jobs

A lot of people in our industry haven’t had very diverse experiences. So they don’t have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one’s understanding of the human experience, the better design we will have.
Steve Jobs

Again, you can’t connect the dots looking forward; you can only connect them looking backwards. So you have to trust that the dots will somehow connect in your future. You have to trust in something – your gut, destiny, life, karma, whatever. This approach has never let me down, and it has made all the difference in my life.
Steve Jobs

An iPod, a phone, an internet mobile communicator… these are NOT three separate devices! And we are calling it iPhone! Today Apple is going to reinvent the phone. And here it is.
Steve Jobs

And it comes from saying no to 1,000 things to make sure we don’t get on the wrong track or try to do too much. We’re always thinking about new markets we could enter, but it’s only by saying no that you can concentrate on the things that are really important.
Steve Jobs

And no, we don’t know where it will lead. We just know there’s something much bigger than any of us here.
Steve Jobs

And one more thing.
Steve Jobs

Apple’s market share is bigger than BMW’s or Mercedes’s or Porsche’s in the automotive market. What’s wrong with being BMW or Mercedes?
Steve Jobs

As individuals, people are inherently good. I have a somewhat more pessimistic view of people in groups. And I remain extremely concerned when I see what’s happening in our country, which is in many ways the luckiest place in the world. We don’t seem to be excited about making our country a better place for our kids.
Steve Jobs

Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.
Steve Jobs

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Being the richest man in the cemetery doesn’t matter to me. Going to bed at night saying we’ve done something wonderful, that’s what matters to me.
Steve Jobs

Bottom line is, I didn’t return to Apple to make a fortune. I’ve been very lucky in my life and already have one. When I was 25, my net worth was $100 million or so. I decided then that I wasn’t going to let it ruin my life. There’s no way you could ever spend it all, and I don’t view wealth as something that validates my intelligence.
Steve Jobs

But Apple really beats to a different drummer. I used to say that Apple should be the Sony of this business, but in reality, I think Apple should be the Apple of this business.
Steve Jobs

But innovation comes from people meeting up in the hallways or calling each other at 10:30 at night with a new idea, or because they realized something that shoots holes in how we’ve been thinking about a problem.
Steve Jobs

Computers themselves, and software yet to be developed, will revolutionize the way we learn.
Steve Jobs

Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things.
Steve Jobs

Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works.
Steve Jobs

Design is not just what it looks like and feels like. Design is how it works.
Steve Jobs

Design is the fundamental soul of a man-made creation that ends up expressing itself in successive outer layers of the product or service. The iMac is not just the color or translucence or the shape of the shell. The essence of the iMac is to be the finest possible consumer computer in which each element plays together.
Steve Jobs

Each year has been so robust with problems and successes and learning experiences and human experienes that a year is a lifetime at Apple. So this has been ten lifetimes.
Steve Jobs

Video Game art (The key element of apps)

Dear all,
Below i quote an excerpt from wikipedia,
Please read:

Machinima
Main article: Machinima
Machinima is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation. The term also refers to works that incorporate this animation technique.
[edit]In-game intervention and performance
Artistic interventions[clarification needed] in online games, often designed to disrupt in-game norms[clarification needed] in order to expose the underlying conventions and functions of game play.[citation needed] Examples of this include Velvet-Strike and Dead in Iraq.[citation needed]
[edit]Site-specific installations and site-relative mods
Site-specific installations and site-relative gaming modifications (“mods”), replicate real-world places (often the gallery[clarification needed] they[who?] are in) to explore similarities and differences between real and virtual worlds. An example is What It Is Without the Hand That Wields It, where blood from kills in Counterstrike manifests and spills into a real life gallery.[citation needed]
[edit]Real-time performance instruments
Video games can be incorporated into live audio and visual performance using a variety of instruments and computers such as keyboards embedded with music chips.[citation needed] See also chiptune and the Fijuu project.
[edit]Generative art mods
Generative art mods exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks.[citation needed] Examples include Julian Oliver’s ioq3apaint, a generative painting system that uses the actions of software agents in combat to drive the painting process, Alison Mealy’s UnrealArt which takes the movements of game entities and uses them to control a drawing process in an external program and RetroYou’s R/C Racer a modification of the graphic elements of a racing game which results in rich fields of colour and shape.[citation needed]
[edit]See also

Demoscene
Digital art
Electronic art
Internet art
Software art
Video game genres
Gameplay
Modding
Virtual art
Electronic Language International Festival
[edit]References

GameScenes: Art in the Age of Videogames. (John & Levi, 2006). Edited by Matteo Bittanti and Domenico Quaranta.
Introduction to artistic computer game modification by Rebecca Cannon (PDF file) Backed up here.
Videogames and Art Andy Clarke and Grethe Mitchell (eds)
Journal of Media Practice vol 7, no. 1 (special edition on videogames and art) Andy Clarke and Grethe Mitchell (eds)
Switch, Art & Games issue, 1999, online magazine of the CADRE Laboratory for New Media, San Jose State University
From “First-Person Shooter” to Multi-User Knowledge Spaces Mathias Fuchs and Sylvia Eckermann
Konsum Art-Server nTRACKER Margarete Jahrmann and Max Moswitzer
Messages For A First Person Perspective Maia Engeli
Smuts, Aaron (2005). “Are Video Games Art?”.
[edit]External links

Art Games archive with examples of artistic modifications
Art Games web site with various examples of artistic modifications
Another Art Games archive with examples of artistic modifications
[show]v · d · e
Art movements

By thermoapps

Weekly Game Development Tips

Dear all my readers,
I thought you might be interested in some game development tips,

When your bringing out an app the most important element is the icon, the first thing the consumer sees if your icon, if you have a bad icon, you’ve basically lost 3/4 of the consumers that may have just bought your app, so i highly suggest if you’re not good at art to hire an artist and have budget of up to $50/€40/£30 to design a really neat looking logo, also be careful when picking your artist. For good artists i recommend the following people: Debug Design ( http://www.debugdesign.com/ )

The logo is the main point of attraction and if you had ea bad logo and even if your lucky enough to attract a consumer to your app you literally then have about 1-2 seconds to distract their brain to your app by using screenshots or app details, visual (screenshots) are probably the best to use.
Thank your for visiting my website and here is a free file to help you with designing your logo:

(Just click and drag to your desktop to get the file, or right click and press download image (on mac) or click save image to downloads on windows)
Yours Sincerely,
Jack Leonard

By thermoapps

Which tablet to buy??

iOS;

Theres only one!!: iPad

Andoroid:

Here’s our fine selection of android tablets;

Motorolla xoom,

Samsung galaxy tab,

ePad ,

kindle fire,

Well if there’s better ones add them to the list here and tell us why!,

Jack

 

By thermoapps

Are You working on a game/app??

Dear Everyone!,

A little question from the guys at Thermoapps,

Were working on a few apps at the moment some snack sized ones, and were wondering are you guys working on any, we would love to know!

Your sincerely, :),

Jack Leonard,

C.E.O of Thermoapps,

>>

By thermoapps