Below i quote an excerpt from wikipedia,
Main article: Machinima
Machinima is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation. The term also refers to works that incorporate this animation technique.
In-game intervention and performance
Artistic interventions[clarification needed] in online games, often designed to disrupt in-game norms[clarification needed] in order to expose the underlying conventions and functions of game play. Examples of this include Velvet-Strike and Dead in Iraq.
Site-specific installations and site-relative mods
Site-specific installations and site-relative gaming modifications (“mods”), replicate real-world places (often the gallery[clarification needed] they[who?] are in) to explore similarities and differences between real and virtual worlds. An example is What It Is Without the Hand That Wields It, where blood from kills in Counterstrike manifests and spills into a real life gallery.
Real-time performance instruments
Video games can be incorporated into live audio and visual performance using a variety of instruments and computers such as keyboards embedded with music chips. See also chiptune and the Fijuu project.
Generative art mods
Generative art mods exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks. Examples include Julian Oliver’s ioq3apaint, a generative painting system that uses the actions of software agents in combat to drive the painting process, Alison Mealy’s UnrealArt which takes the movements of game entities and uses them to control a drawing process in an external program and RetroYou’s R/C Racer a modification of the graphic elements of a racing game which results in rich fields of colour and shape.
Video game genres
Electronic Language International Festival
GameScenes: Art in the Age of Videogames. (John & Levi, 2006). Edited by Matteo Bittanti and Domenico Quaranta.
Introduction to artistic computer game modification by Rebecca Cannon (PDF file) Backed up here.
Videogames and Art Andy Clarke and Grethe Mitchell (eds)
Journal of Media Practice vol 7, no. 1 (special edition on videogames and art) Andy Clarke and Grethe Mitchell (eds)
Switch, Art & Games issue, 1999, online magazine of the CADRE Laboratory for New Media, San Jose State University
From “First-Person Shooter” to Multi-User Knowledge Spaces Mathias Fuchs and Sylvia Eckermann
Konsum Art-Server nTRACKER Margarete Jahrmann and Max Moswitzer
Messages For A First Person Perspective Maia Engeli
Smuts, Aaron (2005). “Are Video Games Art?”.
Art Games archive with examples of artistic modifications
Art Games web site with various examples of artistic modifications
Another Art Games archive with examples of artistic modifications
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